AI Insights · Timothy · October 2024
Top 5 iOS Business Games in Denmark: Q3 2024 Performance
Discover the latest trends in downloads, revenue, and active users for the top 5 business games on iOS in Denmark during Q3 2024.
In the third quarter of 2024, the iOS business games category in Denmark displayed varied performance metrics across the top five applications. Here's a detailed look at each game's performance in terms of downloads, revenue, and weekly active users.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd showed a peak in weekly revenue at approximately $3.9K in early July, followed by a gradual decline, ending the quarter at $2K. Downloads began at 577 in the first week of July, decreasing until a resurgence in September, closing at 496. Weekly active users started at 1.3K, dipped to 656 by early September, and then increased to 1K by the end of the quarter.
Grand Hotel Mania: Management, published by MY.GAMES B.V., experienced stable revenue around $600, with slight fluctuations, finishing the quarter at $633. Downloads showed a modest increase from 180 to 141 over the quarter. The game maintained a weekly active user base starting at 1.4K, peaking at 1.3K mid-September, and settling at 1.2K.
My Perfect Hotel, by SayGames LTD, saw consistent revenue, peaking at $720 at the end of September. Downloads began robustly at over 3K, tapering to 1.7K by the end of the quarter. Active users started at 6.9K, decreased to 4.6K in early September, and rebounded to 5.1K by quarter's end.
The Office: Somehow We Manage from Eastside Games experienced a steady revenue flow, peaking at $719 in late July and ending at $360. Downloads started at 60, fluctuated throughout the quarter, and closed at 40. Weekly active users began at 70, gradually decreased to 92 by mid-September, and slightly increased to 109 by the end of September.
Trash Tycoon Idle Empire, published by SUPERSONIC STUDIOS LTD, displayed moderate revenue, peaking at $572 in late August and closing at $510. Downloads started at 436, dipped to 240 mid-September, and slightly increased to 284 by the quarter's conclusion. Active users started at 754, peaked at 955 in late August, and ended at 822.
These insights highlight the dynamic nature of the iOS business games market in Denmark. For more detailed analytics and insights, you can visit Sensor Tower.